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{{Infobox mod |title = Basedworld |logo = https://i.imgur.com/5EjevzNm.png |developer = Basedmodder |version = 1.0 |release = 2023-10-29 }} ==Description== Adds a rudimentary implementation of the human races using Biotech genes. Very important: You have to apply a racial xenotype to your colonists during character creation. It will not do that automatically. This mod works by replacing Baseliners with 10 new racial xenotypes. However, normal Baseliners may still appear (for example, in modded factions I haven't patched). Keep that in mind. This mod has been patched for the Vanilla Expanded-Factions and Alpha Genes. To simulate racial supremacy, simply add your races to "Preferred Xenotypes" in the Ideology-Tab. Hybrids between preferreed races will be counted in too. However, you should set your preferred xenotypes at the game start for this to work. If you want to patch a faction yourself, I recommend using the "Xenotype Spawn Control"-mod from the Steam-workshop. You can change/reupload this mod. No credit required. Requires Harmony. ==Download== *[https://arweave.net/Jj5IYr28at05Haaan2ve1lRd6n-3vIYzmYPi3PSWGP4/%5BRIMWORLD%5D%20Basedworld%20-%20Races%20and%20Racism.zip arweave] *[https://files.catbox.moe/oybl8y.zip catbox] *[https://www.mediafire.com/file/4zyr1ayf1nfas8q/Basedworld+-+Races+and+Racism.zip/file mediafire] *[https://multiup.io/download/31af69a89b8fcc7e14398a80ed6a62fb/Basedworld%20-%20Races%20and%20Racism.zip multiup] *[https://archive.org/download/mod-wiki-files/Mods/RimWorld/Basedworld/Basedworld%20-%20Races%20and%20Racism.zip archive.org] [[Category:RimWorld mods]] [[Category:Mod page]]
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