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Doom engine mods/Cheogsh - Remastered
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==Description== During 2020 - 2021 I have been updating the Cheogsh series. All three wads were compiled into one pk3 archive, and the game got coherence. You can now play Cheogsh episodes in any order. And after completing all three episodes, you will find the opening of the final, 13th map. (For the most impatient: the 13th map is playable regardless of the rest of the episodes). The idea of 13th map was inspired back in 2006 within the framework of the "Russian Community Project", and it is the map that should be considered the ancestor of the entire "Cheogsh" series. It started it, and the series ends on it. The update adds 3D models for decorative elements that are part of the Cheogsh world decorations, as well as for some standard Doom decorative objects. All torches now have dynamic fire, and all dialogs have been reworked according to a new scheme tested in Inquisitor 3D, however, while maintaining their original scrolling speed (you can adjust the speed in the Cheogsh 2 menu). But now the player can remove the dialogue immediately if he does not want to read all the messages. It is also more convenient to read books and other inscriptions on the levels. There is support for the Russian language (configured in a separate menu), as well as options for the rendering range of 3D models. And Seth's behavior has been improved... Have a good game! Use GZdoom 4-6-1 or higher for playing.
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