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Fallout 4 mods/The Slog Diner Player Home
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===Features=== *The diner has it’s own discoverable map marker for easy fast travel *Custom loading screen *Custom magazine that unlocks a special cooking recipe (see the “NEW FEATURE” section below) *Custom design diner-themed signage and decorations *Custom design chem, armor, weapon and cooking workbenches *Power armor station and cooking grill outside of the diner *All workbenches are linked to settlement workshop *Functioning light switches for main lights, desk lamps and workbench lamps. Light switches have custom meshes with glow maps. No groping around to find them in the dark! *Functioning exterior light switch (can only be activated after you have access to the diner) *Interior and exterior lights can also be controlled from Terminal *Skylight with functioning sliding door *Sky is visible through the skylight with a full day/night lighting cycle and complete weather effects. For example, if there is a rain or radstorm outside, you will see the lighting and hear the thunder, etc. but will not be effected by radiation *Custom Nuka Cola display shelf *Custom Bobblehead shelf (with spotlight control via Terminal) *Custom Model Robot display shelf with model kit boxes that feature 2K textures from my Robot Model Kit 2K Retextures and Collectible Boxes mod (with spotlight control via Terminal) *Booblehead and Model Shelf spotlights can be controlled via the Terminal *Magazine rack *Contraptions DLC weapon display racks *Contraptions DLC Armor Display: gender of mannequin can be changed via the terminal to match your character gender *Convertible Hide-A-Bed: By day it’s a couch...at the press of a button it converts to a bed that is personalized with player’s name and gives the Well Rested and Lover’s Embrace Bonuses. Press the button again and the bed turns back into a couch. *Terminal is personalized with player’s name *Two inventory sorting systems: one container-based, the other terminal based *Working refrigerator with custom Nuka Cola textures: Insert any Nuka Cola, Vim or Gwinnett beer variant and it will be come Ice Cold with the associated buff in six hours *Interactive storage units: Weapons storage, chem shelf, and food shelf will display clutter when items of each category are added. Clutter will deactivate when container is emptied *Trash Compactor unit that breaks all scrappable junk items into their base components and transfers them to the settlement workshop *Equipped with My First Infirmary unit (restores all health and damaged limbs; removes all rads) *Barber Chair *Music System (Mini Jukebox): plays the same music heard in the Atom Cats Garage, essentially some of Diamond City Radio but without Travis *UFO model with functioning light animation *Clean water source from sink *LOTS of storage! All containers (interior and exterior) are flagged to not respawn *You can fast travel from the interior cell *A functional bed for Dogmeat. Command him to use it and he’ll stay out of your way! *Fully navmeshed for companions with many idle markers NEW FEATURE for the Better Homes and Bunkers series: Starting with Vol. 3: the Slog Diner, each player home will come with a custom collectible magazine. The magazines, which feature custom 2K artwork, will be found in the interior cells of the player homes. When added to your inventory, the magazine will grant you a housewarming gift in the form of something unique to the mod, such as a custom crafting recipe or something simple yet practical, such as a component shipment that you can use for crafting. The Slog Diner magazine unlocks a new food recipe: the Blue Plate Special! When unlocked, you can craft the Blue Plate Special at any cooking station if you have these ingredients: *1 Mirelurk Egg *1 Cram *1 Tarberry *1 Purified Water When consumed, the Blue Plate Special grants a small healing bonus as well as +1 Endurance, +1 Perception and +1 Strength for two game hours. VERY IMPORTANT INFO THAT I’M SURE SOME PEOPLE WON’T READ: Once you have control of the settlement, you MUST ACTIVATE THE LOAD DOOR TWICE to unlock it. The first time triggers the door lock script and it runs an ownership check on the workshop. If you own the settlement, the script removes the lock. Activating the door the second time opens the door and loads you into the interior cell. Also note that the exterior light switch is coupled to the door unlock script, so you must first activate the unlocked load door in order to use the exterior light switch. Using this mod in an existing Slog settlement build: Ideally, the mods in this series should be used in a new game but there are no real issues using them in a game with a settlement already built at the location, provided you keep a few important things in mind: *1. Before installing this mod,leave the Slog settlement. Fast travel someplace else, whatever, just leave the Slog. I suggest fast traveling to Greentop Nursery. It’s close enough to the Slog to get back easily, but far enough away to not interfere with activating the mod. Once you are out of the settlement, save your game and quit. *4. Install and activate the mod. *5. Load the save you just made and WALK, not Fast Travel...into the Slog settlement. This will (hopefully) insure the new diner exterior is properly loaded into your game. *6. Activate the load door TWICE, as described above. *7. Enter, and enjoy your new digs! NOTES ON INTERACTIVE FEATURES: There is some very important information in the READ ME regarding the interactive features of the mod. I strongly suggest you read it THOROUGHLY before asking questions or reporting issues. Questions regarding items clearly spelled out the in the READ ME or mod description will likely not be responded to. About the Better Homes and Bunkers Player Home Mod Series: The Slog Diner Player Home is the third in a series of player home mods that add interior cell player homes to Fallout 4 settlement locations. The Better Homes and Bunkers Player Home mod series aims to fill a void in the Fallout 4 settlement system by offering old school, pre-decorated, move-in ready player homes to existing settlement locations. All of the homes in this series will be inspired by the player homes of previous Fallout games.
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