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Fallout 4 mods/The Starlight Storeroom Player Home
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===Requirements=== This mod requires the following Fallout 4 DLC: *Automatron (DLCRobot.esm) *Far Harbor (DLCCoast.esm) *Nuka World (DLCNukaWorld.esm) *Contraptions Workshop (DLCWorkshop02.esm) Previous versions required the Wasteland Workshop and Vault-Tec Workshop DLC. As of v1.1 those requirements have been removed. Previously available LESS DLC version: A version requiring only Far Harbor and Nuka World was made available in v1.0. With the DLC requirement changes to v1.1 this version has been retired and is no longer available for download. There will not be a non-DLC version, so please don’t ask. About the Better Homes and Bunkers Player Home Mod Series: The Starlight Storeroom Player Home is the first in a series of player home mods that will add interior cell player homes to Fallout 4 settlement locations. The Better Homes and Bunkers Player Home mod series aims to fill a void in the Fallout 4 settlement system by offering old school, pre-decorated, move-in ready player homes to existing settlement locations. All of the homes in this series will be inspired by the player homes of previous Fallout games. If you’re not into settlement building and just want a place to sleep and store your stuff, the Better Homes and Bunkers Player Homes might be just what you’ve been looking for. And if you already have a settlement and just want a place to get away from whining settlers and rad storms, then these homes might be perfect for you as well. Each mod in the series will add an interior cell player home to a selected settlement. Some homes will have only the bare essentials, while others will be on par with post-apocalyptic five-star hotels. Most will fall somwhere in between. All will feature functional interactive features, and each will be crafted with a unique theme and decor relevant to the settlement that it is part of. If you still want to build a settlement, or want to use one of the player homes with your existing settlement, not to worry. The player homes of this series are all interior cells and the load doors and access points will be designed to not interfere with settlement building. Load doors to interior cells will be placed in innocuous locations of existing settlement structures, or in some cases, totally outside the settlement build zone but still adjacent to it. In all cases, there will be NO workshop mode inside the player home. But, all interior workbenches will be linked to the settlement workshop to share resources for crafting. To gain access to one of these player homes, you must first gain control of the settlement in which it is located. Until you do so, the door to the interior cell will remain locked and inaccessible. VERY IMPORTANT INFO THAT I’M SURE SOME PEOPLE WON’T READ: Once you have control of the settlement, you MUST ACTIVATE THE LOAD DOOR TWICE to unlock it. The first time triggers the door lock script and it runs an ownership check on the workshop. You will see a notification stating the door can't be opened. Ignore it and activate the door again. If you own the settlement, the script removes the lock. Activating the door the second time opens the door and loads you into the interior cell to enjoy your new digs. Please look over the READ ME file. I have gone to great lengths to add as much information as possible there to not clutter up the description page. I STRONGLY RECOMMEND you read it. The answers to questions you might have are most likely there. But I'm also including the Readers Digest version in the form of an FAQ below.
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