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Fallout 4 mods/GRL45 Grenade Launcher
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===Different Types Of Ammunition=== Ammo type can be selected at the weapons workbench or can be switched on-the-fly with the ammo switcher. The switcher can be crafted at the chemlab. Switching only works for your currently equipped GRL. You can have multiple GRLs in your inventory. Only the currently equipped GRL will be affected by this script. Note: If you upgraded from a version before 1.2 to 1.2 or later, you have to stash or drop any GRL in your inventor and pick it up again. This ensures that the scripts attach properly. Any newly looted, equipped or crafted GRL will work without this procedure. *High Explosive *Incendiary (Explosion emits more particles that also cause a fires around it. Large area effect. Deals high damage over time. ) *Cryo (Low damage. Freezes enemies in the effect area) *Plasma (Possibly melts enemies to a goo pile) *Nuclear (Devastating damage. Leaves radiation behind that damages you for up to 30 seconds after the explosion) Notes: *The Distance Sights are "aligned" to the 400m marking. Aligned here doesn't mean that's the center of the screen but a bit below. This forces you to aim higher. Therefore it's easier to shoot over distance as it compensates for the grenade drop. *The incendiary grenades spawn a lot of fire particles. If you shoot very fast, it could cause slowdowns because of all the fire animations. Fixed in V1.3 *The weapon damage is way higher than vanilla explosives. This is mostly because vanilla explosives are quite useless against stronger enemies. *Requires game version 1.10.162 or later.
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