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===The Bunker Brew=== The Coastal Cottage Bunker magazine (found on the bar counter in the Lounge) unlocks a new alcoholic drink recipe: the Bunker Brew. When unlocked, you can craft the Bunker Brew at any cooking station if you have these ingredients: *1 Beer *1 Purified Water *1 Bloodpack *1 Whiskey *2 Antiseptic When consumed, the Bunker Brew grants a small healing bonus, removes a small amount of Rads and gives as well as a temporary +1 Strength, +Charisma boost. The Bunker Brew can be chilled in any Bunker refrigerator for six hours to obtain an Ice Cold variant that has slightly different buffs. VERY IMPORTANT INFO THAT I’M SURE SOME PEOPLE WON’T READ: Once you have control of the settlement, you MUST ACTIVATE THE EXTERIOR DOOR TWICE to unlock it. The first time triggers the door lock script and it runs an ownership check on the workshop. If you own the settlement, the script removes the lock. Activating the door the second time opens the door allowing you to access the elevator. A VERY IMPORTANT NOTE ON THE ARMOR DISPLAY MANNEQUINS: ALWAYS remove ALL items from the mannequin before changing the gender. If you do not, you will PERMANENTLY loose those items! This is a vanilla issue with the mannequins and is the same issue they exhibit when storing them to the workbench in workshop mode. You have been warned! Changes to exterior Coastal Cottage cell made by this mod: I have made it a major premise of this mod series to not make changes to the exterior cells of the settlements. For Coastal Cottage, I have made a few small exceptions: I removed the two unscrappable metal containers in the driveway, and the unscrappable sofa that was half buried next to the truck. Other than adding the elevator room to the cave, no other changes have been made. Using this mod in an existing Coastal Cottage settlement build: Ideally, the mods in this series should be used in a new game but there are no real issues using them in a game with a settlement already built at the location, provided you keep a few important things in mind: *1. This mod makes changes to the Mirelurk cave/nest area. If you have anything built here, you should temporarily store it in the workshop until after you have activated the mod. If you don’t, there is a good chance what you have built will become embedded in the new walls the mod adds. After the mod is activated, you can place your items again and decorate the elevator room to your liking. Be aware that nothing in the elevator room is scrappable. *2. Before installing this mod, leave the Coastal Cottage settlement. Fast travel someplace else, whatever, just leave the Coastal Cottage. I suggest fast traveling to the Slog. It’s close enough to the Coastal Cottage to get back easily, but far enough away to not interfere with activating the mod. Once you are out of the settlement, save your game and quit. *4. Install and activate the mod. *6. Load the save you just made and WALK, not Fast Travel...into the Coastal Cottage settlement. This will (hopefully) insure the exterior changes are properly loaded into your game. *7. Activate the load door TWICE, as described above. *8. Enter, and enjoy your new digs! NOTES ON INTERACTIVE FEATURES: There is some very important information in the READ ME regarding the interactive features of the mod. I strongly suggest you read it THOROUGHLY before asking questions or reporting issues. Questions regarding items clearly spelled out the in the READ ME or mod description will likely not be responded to. About the Better Homes and Bunkers Player Home Mod Series: The Coastal Cottage Bunker Player Home is the fourth in a series of player home mods that add interior cell player homes to Fallout 4 settlement locations. The Better Homes and Bunkers Player Home mod series aims to fill a void in the Fallout 4 settlement system by offering old school, pre-decorated, move-in ready player homes to existing settlement locations. All of the homes in this series will be inspired by the player homes of previous Fallout games.
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