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Fallout 4 mods/The Goodneighbor Condo Player Home
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===Issues=== The Armor Displays have a reputation of randomly not spawning the first time a player enters the cell they are in. This is a vanilla issue found in any mod that uses these items and is not exclusive to this one. I personally have never had this happen, but know other mods and users that have experienced it. If you encounter this issue (in any mod, not just this one) save your gave, quit to the desktop, relaunch the game and reload your save. That will fix it. Alternately, quit to the desktop, relaunch the game and reload a save prior to entering the cell and try again. Potential mod conflicts:: This mod WILL most likely conflict with any mod that modifies Goodneighbor and the area in front of the Third Rail in particular. I have not tested any since I don’t use them in my game. Some users have reported using the Better Goodneighbor by Mika999 with no noticeable issues. You're on your own for testing and determining compatibility. V1.4 regenerates the precombined meshes and previs data for the exterior Goodneighbor cells. If you use another mod that modifies Goodneighbor you WILL most likely encounter issues. Adjusting your load order with this mod and your other Goodneighbor mod(s) should help. This mod adds a load door connected to the Condo basement in the Third Rail cell, so it may conflict with mods modifying that space. I have used this mod using the Better Third Rail mod to test compatibility with the door to the Condo basement and found no issues. I placed the door in a location that should not conflict with that mod. I didn’t test any other mods that make changes to the Third Rail. You’re on your own for that too. I suggest placing this mod below other Third Rail changing mods in your load order if you encounter issues. Optimization: I make no bones about it: this is a big house mod with lots going on. Players with lower spec computers may encounter frame rate drops in areas with shadows and room fog, such as the basement. I’ve done my best to optimize the cell using room bounds and portals and have tested the mod on three computers of varying specs with a range of zero to 233 mods activated. TESTING: Using an older 4th Gen i7 laptop with 24GB of RAM and a GTX860M with no ENB running, I was able to maintain a steady 60 fps in most areas with graphics settings set to medium and low, which is how I always used that computer to play FO4. FPS would sometimes drop to the mid 40s, but never below that. Your mileage may vary. Players with higher spec machines should have no issues.
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