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===Known/Potential Issues=== A detailed explanation of known or potential issues with this mod is outlined in the Read Me. Please go through the Read Me thoroughly before commenting or reporting a "problem!" POTENTIAL MOD CONFLICTS: This mod edits two wilderness exterior cells by adding only new items. It DOES NOT disable or otherwise disturb precombined meshes or any part of the game’s optimization system. Potential conflicts can be expected from any tree/foliage mods that add trees to the two load door locations. In particular, Boston Natural Surroundings adds trees to these locations that can potentially block your access. Any other tree mod that used the BNS Framework can also potentially cause this issue. Fortunately, BNS trees can be disabled in the console if they present a problem. However, my suggested method of dealing with this is to remove the tree records via xEdit. The choice is yours. One BNS Framework mod that I have tested is The Aspen Commonwealth. It does not add any tress that interfere with the load door locations. Enemies in the Outcasts’ Cave are drawn from vanilla Leveled Actors. Any mods you use that make changes to Mole Rats, Radroaches, Robots or Bubble Turrets will most likely be picked up by the placed NPCs in the cave cell. When diagnosing mod conflicts, xEdit (FO4Edit) is your best friend. LEARN. TO. USE. IT. PERFORMANCE AND OPTIMIZATION: This is a large, VRAM intensive player home mod. The interior cell has been optimized using precombined meshes and previs data generated in the Creation Kit. Regardless, users with lower spec systems may experience performance issues. The mod also uses multiple shadowed light sources. Be advised that some players WILL likely have FPS issues if your machine can’t handle numerous shadowed light sources. I have done thorough testing using three machines with a variety of hardware configs. My “low end” machine is a 4700-series i7 with a 2GB GTX860M and 16GM RAM. I am able to maintain a solid 45-50 FPS in the entire home and cave on medium and high graphics settings with no ENB. With my “mid-range” testing laptop having an i7-8700 series CPU, 32GB of RAM and a 4GB GTX 1050ti, I am able to maintain a solid 60 FPS in both the home and cave, on medium and high graphics settings with no ENB. Comments complaining of FPS issues or asking for a “fix” WILL NOT be responded to, or may just get a copy/paste of this statement as a response! If your computer isn’t up to snuff to use this mod, that’s on you. Upgrade your potato. If you do have FPS issues when entering the cell, save your game, quit to the desktop then reload your save. Also make sure you have no .ini file edits that globally disable the optimization system. That is the only advice I will offer. Exterior cell edits were kept to an absolute minimum and only add new items. No precombined meshes were touched nor disabled. If you suffer performance issues in the exterior cells, it is not the fault of this mod.
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