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===Features=== Original Fallout 3 Underground Hideout mod features that have been replicated: *Pulowski Preservation shelter load door *Layout and clutter accurately replicates the original Fallout 3 mod *Rad removal system in the entrance way *Cave with waterfall and spring water that restores health *Inventory stocking systems for food, drink, chems, weapons, ammo, clothing, armor *Stockable ammo shelves in the armory *Large armor display area *Large weapon display area *Water purifier/water sorting system *Decorations enabled as you complete quests (inspired by FNV version of UH) Underground Hideout features: *Replication of FO3 Underground Hideout layout and design *Simple fetch quest to get the key, with subway dungeon cell inspired by the Talon Company Metro from the Fallout 3 version A World of Pain. *Replication of FO3 Underground Hideout inventory stocking systems for food, liquor, chems, ammo, weapons, clothing, armor *Replication of FNV Underground Hideout feature: decorations added as you complete quests and progress through the game *Two inventory sorting containers *Fast Travel to the Hideout interior (after entering the Hideout for the first time *You can fast travel from the Hideout and Armory interior cells *Custom design chem, armor, and weapon workbenches *Six power armor stations *Trophy room with magazine racks (220 magazine capacity), Model Robot Kit display shelf, Nuke Recipe Book display shelf, Nuka-Cola display shelves (also displays Beers and Vim! drinks) *Unique Laser Pistol: "Dr. Zimmer's Prototype": Increased damage and chance to freeze target at the cost of reduced ammo capacity. Inspired by the Compliance Regulator from Fallout: New Vegas. *All workbenches are linked to shared storage *Functioning light switches for main lights and lamps. Light switches have custom meshes with glow maps making it easy to find them in the dark *Buy and sell items with the two Commissary System units *Activate optional exterior laser turrets for defense *Fusion Core Charger: recharges depleted Fusion Cores in 24 hours *My First Infirmary: restores health, removes Rads, cures diseases in Survival Mode *My First Laboratory: makes one random chem in a 24-hour period, cure addictions *Bobblehead display shelf (static duplicates of Bobbleheads are displayed in Trophy Room of Armory cell) *Hydroponic crops: regrow 48 hours after harvesting *Music system: plays all three of the game's main radio stations, multiple activators located through both cells *Cave with waterfall and spring water that restores health *Contraptions DLC weapon display racks *Armor Display area with 16 Contraptions DLC Armor Displays: gender of mannequins can be changed via terminals to match your character gender *Working refrigerator with custom textures: Insert any Nuka-Cola, Vim! or Gwinnett beer variant and it will become Ice Cold with the associated buff in six hours. *Bed and footlocker in the Main Bedroom are personalized with the player's name. Bed gives the Well Rested and Lover's Embrace Bonuses *Two Trash Incinerator units that break junk items into their base components and transfers them to the shared workbench storage *Lots of custom assets! Many FO3/FNV style assets created by KalibKadafi: utility doors, metal boxes, Enclave furniture and more! Stained glass lamps by MunkySpunk, Armor/Weapon workbenches in the Armory by fadingsignal. *More FO3 and FNV nostalgia with static repros of skill books and magazines from those games *Functional Nuka-Cola vending machine: use your Pre-War money to purchase a variety of fine Nuka-Cola and Vim! products *Nuka Mixing Station (linked to shared workbench storage) *Auto-open/auto-close doors (feature can be disabled/enabled at a terminal) *Barber Chair (in the main bathroom) and Surgery Chair (in the Lab) *Water purification unit: Changes all the Dirty Water in your inventory into Purified Water once in a 24-hour period *Clean water source from sinks *Working shower gives +2 Charisma boost for eight hours *LOTS of storage! Containers and cells are flagged to not respawn *Working Wonder Meat Maker: an import from the Capital Wasteland! Now you can enjoy Mole Rat Wonder Meat in Boston! *Three functional beds for Dogmeat. Command him to use it and he'll stay out of your way! Dog beds can be changed to couch and back via an activator button *Adopt a cat! Sydney the cat can be activated from a terminal if the Hideout feels a bit empty. She will sandbox around the hallways and sleeping quarters. Sydney comes with her own food dishes and litter box. She can be deactivated and reactivated via the terminals at any time. *Terminal entries with background lore on the Hideout's previous occupants *Giddyup Bittercup: interact with Giddyup Bittercup to receive a random "Bittercup's Thought of the Day," a random quote from Fallout 3's Bittercup. On some occasions, Giddyup Bittercup will even give you a small gift. *Fully navmeshed for companions with idle and comment markers
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