Editing
Fallout 4 mods/CREAtive Clutter
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Known Issues=== '''Working Stove:''' NPCs/player hovers 10 units off the ground whilst cooking. This is due to the stove model being 10 units taller than the cooking station model. Fortunately you're probably not looking at their feet. If it's gonna bother you, you can modpos z -10 the stove into the ground to make the animation and the stove line up. Additionally, because the cooking animation is centred on the left-side of the stove, having the stove too close to a wall on that side will obstruct the animation and prevent the cooking menu from opening. We have no way to fix this issue. '''Cooking Grills:''' NPCs/player will have some funny looking animation clipping with the grills. The animation used was not designed to be used with the grill in this way. DAmanding might re-make the mesh in the future with a different stool and a bit of moving things around more, but it's never going to be perfect anyway. '''Mini Crafting Workbenches:''' These are designed to snap to Do-It-Yourshelf compatible bookshelves and tables or to the included custom workbench tables. Using Place Everywhere you can add them to any piece of furniture you want. However, keep in mind that depending on the height of the furniture you use you will either float off the ground or sink into the ground. If you place the mini workbench too close to a wall or too close to the ground you may obstruct the animation and prevent the crafting menu from opening. We have no way to fix this issue. '''New Stained Glass Lamps and neon lights:''' If you pick up the new stained glass lamps or neon lights in workshop menu and cancel out of the menu without placing them again, the light nodes may become disjointed from the object. Pick them up again in workshop mode and they should be fine. But since the light nodes are placed by script, if you abuse the script by executing it too many times in to short a time (More than once a second) you MAY end up with animated mist and colored lights placed in your settlement that can't be deleted because there is no corresponding workshop item. '''Snappable Plants when uninstalling:''' If the plants are from pre-2.1 you should either unassign your settlers from or delete the plants by hand before uninstalling this mod since settlers can think they are still assigned to the plants and not want to assign to new locations/objects after the mod is gone. We looked into a script that can clean out those connections for you, but it was not guaranteed that it would clean out all the references properly so it is best if you to do it by hand. All post-2.1 plants (recognizable because they don't have "potted" in the name) are all safe :D.
Summary:
Please note that all contributions to Modding Haven may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Modding Haven:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information