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===Features=== Exterior/Gameplay: *Discoverable map marker for the exterior courtyard (previously an unmarked location) *All exterior workbenches have been linked to the interior shared workbench storage *A Sorting Container has been added to the garage, next to the Power Armor station *Slim has been set to Essential (if you don’t want this, simply use xEdit to remove his Actor record). He's a vanilla NPC and is not added by this mod, just in case you've never encountered him before. *All lootable items previous owned by Slim have been set to unowned (they still respawn when the cell resets...I didn't change that) Interior: *Two inventory sorting systems: One container based, one terminal based *Two power armor stations *Fast Travel to the Safehouse interior (after entering lower level the first time) *You can fast travel from the interior cell *Custom design workbenches *All workbenches are linked to shared storage *Lots of custom assets and textures *Functioning light switches for room lights, makeshift lamps, desk lamps and workbench lamps. Light switches have custom meshes with glow maps making it easy to find them in the dark *Optional House Upgrades that can be activated from a Terminal with the required components: Magazine Racks (80 magazine capacity), Bobblehead Display Cabinet, Model Robot Display Shelf, Nuka Cola Display Shelf, Nuka World Recipe Book Display Cabinet *Working Wonder Meat Maker: an import from the Capital Wasteland! Now you can enjoy Mole Rat Wonder Meat in Boston! *Contraptions DLC Armor Displays: gender of mannequins can be changed via terminals to match your character gender *Two functional beds for Dogmeat. Command him to use them and he’ll stay out of your way! Dog beds can be changed to couches via activator buttons *My First Infirmary unit: restores health, removes Rads. MUST BE ASSEMBLED BEFORE IT CAN BE USED. See the NOTES ON INTERACTIVE FEATURES section of the Read Me for details *My First Laboratory unit: restores health, removes Rads. MUST BE ASSEMBLED BEFORE IT CAN BE USED. See the NOTES ON INTERACTIVE FEATURES section of the Read Me for details *Fusion Core Charger: recharges depleted Fusion Cores in 24 hours. MUST BE REPAIRED BEFORE IT CAN BE USED. See the NOTES ON INTERACTIVE FEATURES section of the Read Me for details *Multiple radios (all play Diamond City Radio) *Interactive storage units: Weapons storage, food shelf, chem storage, power armor parts, armor, mods, ammo and explosives storage will display shelf clutter when items of each category are added. Clutter will deactivate when container is emptied *Fully navmeshed for companions with may idle and comment markers *Personalized bed, steamer trunk and Terminal *Beds give give the Well Rested/Lover’s Embrace bonuses and allow 8+ hours of sleep in Survival mode *Trash compactor, reduces junk items down to their base components and deposits them into the shared workbench storage *Working refrigerator with custom textures: Insert any Nuka Cola, Vim or Gwinnett beer variant and it will be come Ice Cold with the associated buff in six hours *LOTS of storage! All containers (and the entire cell) are flagged to not respawn *Makeshift water purifier: Changes all the Dirty Water in your inventory into Purified Water once in a 24-hour period *Barber Chair and Surgery Chair *Clean water from all sinks (and a working water cooler) *Working shower gives +2 Charisma boost for eight hours *Optional House Upgrades that can be activated via any Terminal if you have the required components in your inventory: Magazine Racks, Bobblehead Display Cabinet, Model Robot Display Shelf, Nuka-Cola Bottle Display Shelf, Nuka World Recipe Book Display NOTES ON INTERACTIVE FEATURES: There is some very important information in the READ ME regarding the interactive features of the mod. I strongly suggest you read it THOROUGHLY before asking questions or reporting issues. Questions regarding items clearly spelled out the in the READ ME or mod description will likely not be responded to. OPTIONAL HOUSE UPGRADES – Activate from Terminal: If you have the required components in your inventory, there are a number of Upgrade Items you can activate from any Terminal. These items are located under the House Upgrades Menu. Upon activating your upgrade, you will see a notification message telling you it has been activated. When activated, each upgrade will replace the default item that is active the first time you enter the cell. All upgrade add-ons are functional and custom designed. IMPORTANT: Once you activate an upgrade, you CAN NOT deactivate it, so make sure you really want it! *Bobblehead Display Case requires: 2-Adhesive; 1-Glass; 2-Plastic; 3-Steel *Robot Model Kit Shelf requires: 2-Adhesive; 3-Screws; 2-Steel; 2-Plastic *Magazine Racks (80 Magazine Capacity) requires: 2-Adhesive; 4-Aluminum; 3-Steel *Nuka Cola Display Shelf requires: 2-Adhesive; 3-Screws; 3-Steel *Nuka World Recipe Book Display requires: 2-Adhesive; 3-Steel; 2-Wood The Wonder Meat Maker: An import from the Capital Wasteland...now in Boston! With this nifty little device (and the proper ingredients) you will be able to make the Capital Wasteland delicacy known as: Mole Rat Wonder Meat! The Wonder Meat Maker is located in the Kitchen Car, next to the Water Purifier. Mole Rat Wonder Meat is a unique blend of Mole Rat Meat and adhesive. It gives 4x the HP regen of normal Mole Rat Meat with slightly less rads, similar to the Wonder Meat in Fallout 3. Each piece of Mole Rat Wonder Meat made with the Wonder Meat Maker requires: *Mole Rat Meat – 1 *Adhesive – 2 So when you need food, go for Wonder Meat; a meal that will really stick to your ribs...literally! NOTE - If you are using my Listening Post Zulu mod: the Wonder Meat made with that mod will have a different FormID than the Wonder Meat from this mod, so there will be two Wonder Meat entries in your inventory if you make meat with both mods. A VERY IMPORTANT NOTE ON THE ARMOR DISPLAY MANNEQUINS: ALWAYS remove ALL items from the mannequin before changing the gender. If you do not, you will PERMANENTLY loose those items! This is a vanilla issue with the mannequins and is the same issue they exhibit when storing them to the workbench in workshop mode. You have been warned! The Contraptions DLC Armor Displays have a reputation of randomly not spawning the first time a player enters the cell they are in. This is a vanilla issue potentially found in any mod that uses these items and is not exclusive to this one. I personally have never had this happen, but know of other mods and users that have experienced it. If you encounter this issue (in any mod, not just this one) save your game, quit to the desktop, relaunch the game and reload your save. That will fix it. Alternately, quit to the desktop, relaunch the game and reload a save prior to entering the cell and try again.
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