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Fallout 4 mods/Stash Those Caps
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===ISSUES=== Version 1.0 cannot handle cap amounts in excess of 65,535 without numerical loss. Be warned. Version 1.1 fixed this issue about as far as is probably possible at this time, while still not being perfect. See "The Catch", above. Other than that, we should be good. This is a fairly simple script, and except for the integer issue, it's worked flawlessly in all my own tests. You might see a UI flicker in the Pipboy from time to time, as the numbers sync up. But otherwise, it should run clean without conflicts. I am aware that sometimes when you withdraw caps from a container, they will remain displayed in the container until you close out the transfer screen. I don't know what causes this, but as the container caps aren't actually playable, it currently seems to be a cosmetic issue rather than a functional one. It'll get fixed as soon as I have a better grasp on why it's happening.
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