Doom engine mods/The Inquisitor: Difference between revisions
(Created page with "{{Infobox mod |title = The Inquisitor |logo = https://i.imgur.com/ZN52ja8m.jpg |developer = Shadowman |version = 1.0 |release = 2012-10-15 }} ==Description== A single map about our Doomguy, who has been teleported to the land of the damned. You want to escape from it and return back home, however, it's not so easy to do it... New weapons, new monsters and new artifacts may look unusual, but you accept the challenge and meet your fate. More details about wad's storyline...") |
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Revision as of 23:59, 9 November 2023
Developer | Shadowman |
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Latest version | 1.0 |
Release date | 2012-10-15 |
Description
A single map about our Doomguy, who has been teleported to the land of the damned. You want to escape from it and return back home, however, it's not so easy to do it... New weapons, new monsters and new artifacts may look unusual, but you accept the challenge and meet your fate. More details about wad's storyline are explained in INQUISITOR_ENG.pdf
By default, the L key turns off light effects (torch flares become sprites), and the key M turns off the rain. If for some reason these keys do not work, you can enter the options menu and customize your own.
The map was sent on competition which was held in iddqd.ru on July, 16, - August, 20, 2012. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.
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Screenshots