Doom engine mods/Operation Sea Wolf: Difference between revisions
Jump to navigation
Jump to search
m (Bot moved page Doom II mods/Operation Sea Wolf to Doom engine mods/Operation Sea Wolf) |
mNo edit summary |
||
Line 29: | Line 29: | ||
https://deadendsolutions.files.wordpress.com/2018/12/sea-wolf-shottie-15.png</div> | https://deadendsolutions.files.wordpress.com/2018/12/sea-wolf-shottie-15.png</div> | ||
[[Category:Doom | [[Category:Doom engine mods]] | ||
[[Category:Mod page]] | [[Category:Mod page]] |
Revision as of 02:46, 9 November 2023
Developer | Impie |
---|---|
Latest version | v2 |
Release date | 2019-01-03 |
Description
Juno is drafted by her government to destroy an enemy operation centered around a stealth submarine which could allow two maniacs to dominate the globe. The mission is somewhat personal for Juno, as one of those maniacs is an old rival with a score to settle.
Includes new maps, weapons, and enemies in a modified Junoverse (Project Einherjar, Midgard Outlaw). All maps are adapted from Operation Arctic Wolf and remade from scratch for improved, streamlined gameplay and a more cinematic experience.
Note: Do not use Bolegnese gore mod, it breaks the game. Use Gzdoom 3.7.2 (strobe effects don’t work in later versions).
Download
Screenshots