Doom engine mods: Difference between revisions

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*[[Doom engine mods/Anti-Social|Anti-Social]] - Shoot up your fucking neighborhood.
*[[Doom engine mods/Anti-Social|Anti-Social]] - Shoot up your fucking neighborhood.
*[[Doom engine mods/Attack of the Killer Tomatoes|Attack of the Killer Tomatoes]] - Guns and monsters replaced with the dumbest crap imaginable.
*[[Doom engine mods/Attack of the Killer Tomatoes|Attack of the Killer Tomatoes]] - Guns and monsters replaced with the dumbest crap imaginable.
*[[Doom engine mods/Blade of Agony|Blade of Agony]] - Fictional scenario based on the alternative narratives of Wolfenstein.
*[[Doom engine mods/Christchurch WAD|Christchurch WAD]] - Recreates the Christchurch experience.
*[[Doom engine mods/Christchurch WAD|Christchurch WAD]] - Recreates the Christchurch experience.
*[[Doom engine mods/ColumbineDOOM2|ColumbineDOOM2]] - Play as one of the two Columbine High School shooters.
*[[Doom engine mods/ColumbineDOOM2|ColumbineDOOM2]] - Play as one of the two Columbine High School shooters.

Revision as of 23:24, 9 November 2023

Doom engine
3CGoufhm.png
Developer id Software
Publisher GT Interactive
Platform(s) Everything
Release date February 1, 1995

id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill, Freedoom, and other games produced by licensees. After id Software released the source code to Doom in 1995 various 'source ports' of the Doom engine were made by the community, including GZDOOM/ZDOOM/LZDOOM, PRBOOM, Chocolate Doom, Crispy Doom, Zandronum, and over 100 more.

Most of the WADs and mods below will require a source port to work, if in doubt just use GZDOOM.

DOOM II

Mods

WADs

Heretic

Mods

WADs

Hexen

Mods

WADs