Fallout 4 mods/Spawn Settler Button: Difference between revisions
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(Created page with "{{Infobox mod |title = Spawn Settler Button |logo = https://i.imgur.com/wJE0g04m.jpg |developer = wim95 |version = 1.0.2 |release = 2018-07-20 }} ==Description== A simple Button is added to the Workshop that spawns a Settler once the Button is pressed. Notes The Button can be found in the Special category. It uses the vanilla mechanism to spawn a settler that recruiting beacon uses once it fires. This way there are no compatibility issues and all other mods you have...") |
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[[Category:Fallout 4 mods]] | [[Category:Fallout 4 mods]] | ||
[[Category:Fallout 4 Settlement and Workshop mods]] | |||
[[Category:Mod page]] | [[Category:Mod page]] |
Latest revision as of 23:40, 3 February 2024
Developer | wim95 |
---|---|
Latest version | 1.0.2 |
Release date | 2018-07-20 |
Description[edit | edit source]
A simple Button is added to the Workshop that spawns a Settler once the Button is pressed.
Notes
The Button can be found in the Special category.
It uses the vanilla mechanism to spawn a settler that recruiting beacon uses once it fires. This way there are no compatibility issues and all other mods you have should work fine. A recruitment beacon is not required for this button to work.
After build button is yellow - wait for it to turn grey.
- Gray button - ready to work
- Yellow button - busy, wait for it to turn grey
- Button remains yellow - button awaits for assign a parameter "workshopID" from workshop scripting system
- Red button - Parameter "workshopID" not obtained after 2 minutes. Something went wrong. May be scripting system overloaded, may be "new" settlement not properly registered in workshop scripting system
- Green button - spawning new settler, wait for it to turn grey
- Button remains green - workshop scripting system do their work (assign new settler to workshop, try assign new settler to job, etc)
Download[edit | edit source]
Screenshots[edit | edit source]