Doom engine mods/Project Einherjar: Difference between revisions
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{{SHORTDESC:5-episode megawad set in a dystopian feminist police state.}} | |||
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|title = Project Einherjar | |title = Project Einherjar | ||
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[[Category:Doom engine mods]] | [[Category:Doom engine mods]] | ||
[[Category:Doom II WADs]] | |||
[[Category:Mod page]] | [[Category:Mod page]] |
Latest revision as of 18:38, 4 February 2024
Developer | Impie |
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Latest version | 5.8 |
Release date | 2017-08-17 |
Description[edit | edit source]
Project Einherjar is a five-episode total conversion for GZDoom/Doom II developed and released by Mike MacDee (Impie) in the summer of 2016. Episode 2 was later released in the winter of 2016, and Episodes 3 through 5 throughout early 2017. It is set during nuclear winter, and features 35 new maps and a totally replaced roster of weapons and enemies in the style of an early-90s 3D shooter. Impie made the mod as a promotional gimmick for a dystopian novel series set in the same universe. The gameplay involves lots of fast, brutal shootouts with enemies that die relatively easily, but can badly injure the careless player. Each episode features a short story that sets the stage for the action to follow, written in the novel's pulpy style.
Note: Use Gzdoom 3.7.2 (strobe effects don’t work in later versions).
Download[edit | edit source]
Remastered Music Add-On[edit | edit source]
Screenshots[edit | edit source]