Fallout 4 mods/Not Your Average Neon: Difference between revisions
(Created page with "{{Infobox mod |title = Not Your Average Neon |logo = https://i.imgur.com/s0OzJQsm.jpg |developer = ChuckYufarley |version = 2.1 |release = 2019-07-29 }} ==Description== Not Your Average Neon adds a touch of Vegas Strip meets Times Square to your settlements in the form of 18 brand new, bright and shiny animated neon signs...PLUS 3 complete sets of individual, snapping letter signs for your own custom creations. Much like my Dynamic Window Blinds mod, NYAN inserts a cus...") |
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*[https://multiup.io/download/f4d67f4ac82f877d62e204a4a5e223a5/Not%20Your%20Average%20Neon.rar multiup] | *[https://multiup.io/download/f4d67f4ac82f877d62e204a4a5e223a5/Not%20Your%20Average%20Neon.rar multiup] | ||
*[https://www.mediafire.com/file/lasdbkegiub4w1x/Not+Your+Average+Neon.rar/file mediafire] | *[https://www.mediafire.com/file/lasdbkegiub4w1x/Not+Your+Average+Neon.rar/file mediafire] | ||
*[https://archive.org/download/mod-wiki-files/Mods/Fallout%204/Not%20Your%20Average%20Neon/Not%20Your%20Average%20Neon.rar archive.org] | |||
==Screenshots== | ==Screenshots== |
Revision as of 03:40, 21 October 2023
Developer | ChuckYufarley |
---|---|
Latest version | 2.1 |
Release date | 2019-07-29 |
Description
Not Your Average Neon adds a touch of Vegas Strip meets Times Square to your settlements in the form of 18 brand new, bright and shiny animated neon signs...PLUS 3 complete sets of individual, snapping letter signs for your own custom creations.
Much like my Dynamic Window Blinds mod, NYAN inserts a custom category in your main build menu. I found that while developing my mods, while tying to get a feel for how they perform with numerous other mods installed, although I've not run into any direct conflicts with other mods, FINDING my objects among all the various menu iterations turned out to be one of the bigger challenges. So, instead of fighting for shelf space with all the other goodies in the vanilla menus, I just made them easy to find by setting them off by themselves.
For those of you wondering what these signs might do to your performance, I can't speak for everyone, but I had 20+ placed in the same cell, and with my mid to lower performing machine, I had zero issues. Now, some of the meshes ARE rather large, and my not being an expert when it comes to performance issues, all I can say is you've been warned. Again, I had no problem with several objects placed in the same cell, so I don't think anyone with a reasonably decent setup will have any problems.
With the exception of the refurbished RR sign, all the neon versions do require power in order to work. The wall mounted signs do not have power connections, but will work with any conduit broadcasting within a normal radius. The larger signs do have power connect points, and work well when used in conjunction with any powered switch, allowing you to turn them on and off as you please.
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Screenshots