Doom engine mods/Blasphemous Experiments
Developer | Cacowad |
---|---|
Latest version | 1.0 |
Release date | 2021-09-08 |
Description
Delve deeper into obscure experiments as you progress in this brand new episode for Heretic.
Blasphemous experiments is a complete first episode replacement for Heretic, using the Blasphemer texture pack.
Features:
- Run from E1m1 to E1M8, including secret level, for a total of 9 maps.
- It was tested with GZDoom 4.5.0, Zdoom 2.8.1 and Crispy-Heretic 5.10.1, so no bamboozle.
- Every port capable of running Limit removing heretic should be able to run it.
- Difficulty settings are implemented, but can be challenging even at lower difficulties.
- Artifacts are KEY, you won't be able to progress if you don't use them.
- Every map was tested in wand start and should be 100%-able.
- An additional .hhe was included to show map names for Crispy-Heretic or your limit removing port of choise. (G)zdoom Have it's own mapinfo definitions.
Known bugs\issues:
- Crispy heretic may display incorrectly some textures (as misaligned).
- In Crispy heretic, Map 7 may kill the player if it enters the map in continous play with low health, as several voodo dolls need activating. This issue is fixed in (G)zdoom.
- This episode is considered donated to the Blasphemer project for use, and may be integrated in the next revision.
As i consider this my "magnus opus" for Heretic, you may find some maps i had already released in other projects or stand-alone, those were reworked to be up to standard and may play differently (Or the same, who knows).
See you in another 9 years for episode 2.
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Screenshots