Fallout 4 mods/Wild Plants Farming
Developer | wim95 |
---|---|
Latest version | 2.0.0 |
Release date | 2020-07-06 |
Description
Notes about v.2.0.0 update
- Can only be installed to a new game or a save that has never seen Farm.esp.
- Updating from previous versions (earlier than v.2.0.0) will break the workshops scripting system.
- Hold the update until a new game starts
- It will also break old settlement blueprints
This mod adds wild plants to the settlement workshops.
These work the same as vanilla plants.
You need to assign a settler to produce food.
Produced food is automatically added to your workshop inventory.
Following plants are added:
Main Game:
- Ash Blossom
- BloodLeaf (2 options, into water)
- Brain Fungus (3 options)
- Glowing Fungus (6 options)
- HubFlower (2 options)
- Irradiated Thistle (does not explode)
- Mutated Fern (2 options)
- Silt Bean (2 options)
- Tarberry (2 options, into water)
- Wild Carrot Flower
- Wild Corn
- Wild Gourd Blossom
- Wild Melon Blossom
- Wild Mutfruit
- Wild Razorgrain
- Wild Tato Blossom (2 options)
- Wild Tarberry (2 options, into water)
- Experimental Plant (available after completing BoS quest "Shadow of Steel", сollect seedlings on Prydwen main deck)
DLC Far Harbor:
- Aster
- Black BloodLeaf (2 options, into water)
- Blight
- Lure Weed (2 options, into water)
- Sap Bucket
- Fog Condenser (passive without animation, can only be built on The Island)
DLC Nuka-World:
- Fever Blossom (2 options)
New plants:
- Fresh versions of Carrot, Corn, Gourd, Melon, Mutfruit, Razorgrain, Tato (food production x2, available after completing quest "Hole in the Wall" in Vault 81, seedlings sells Maria Summerset)
- Institute versions of Carrot, Corn, Gourd, Melon, Mutfruit, Razorgrain, Tato (food production x4, available after completing the Institute side quest "Building a Better Crop", seedlings sells synth cafeteria worker)
Mod adds recipes for making different versions of Vegetable Starch from Wild, Fresh and Institute crops.
Affected settlements:
- Wild plants available in vanilla settlements linked to workshop.
- Croup Manor - 1 pcs HubFlower, 2 pcs Wild Tato Blossom
- Egret Tours Marina - 1 pcs Brain Fungus
- Jamaica Plain - 1 pcs Glowing Fungus
- Murkwater Construction Site - 2 pcs BloodLeaf, 3 pcs Mutated Fern
- Sanctuary Hills - 3 pcs Wild Mutfruit
- Somerville Place - 2 pcs HubFlower
- Spectacle Island - 3 pcs BloodLeaf, 1 pcs Brain Fungus, 1 pcs HubFlower, 1 pcs Wild Carrot Flower, 5 pcs Wild Corn, 10 pcs Wild Gourd Blossom, 1 pcs Wild Melon Blossom, 1 pcs Wild Mutfruit, 7 pcs Wild Razorgrain, 4 pcs Wild Tarberry, 1 pcs Wild Tato Blossom
- Sunshine Tidings Co-op - 2 pcs Brain Fungus, 1 pcs Glowing Fungus, 9 pcs Wild Tato Blossom
- Taffington Boathouse - 3 pcs Brain Fungus, 2 pcs Glowing Fungus
- The Castle - 1 pcs BloodLeaf
- The Slog - 2 pcs Wild Mutfruit
- Dalton Farm -1 pcs Blight , 3 pcs Mutated Fern
- Longfellow's Cabin - 3 pcs Aster, 2 pcs Blight
- National Park Visitor's Center - 1 pcs Blight, 2 pcs Mutated Fern, 2 pcs Silt Bean, 1 pcs Wild Mutfruit, 2 pcs Wild Tato Blossom
- Nuka-World Red Rocket - 1 pcs Brain Fungus, 1 pcs Silt Bean
- Covenant - 1 pcs Wild Mutfruit linked to workshop in vanilla game.
- Vault 88 - 38 pcs Glowing Fungus not linked. I have not found the correct way to disable them before the path will open. Store them and place again.
Compatibility:
- Unofficial Fallout 4 Patch - patch included
- Scrap Everything - patch included
- NorthlandDiggers Resources - Animals - Landscape - Garden and more... - patch included
- Ground - patch included in Ground. Reinstall Ground after installing Wild Plants Farming (with the aim of triggering FOMOD install script)
- Valdacil's Item Sorting - patch included
- Start Me Up - Alternate Start and Dialogue Overhaul - resolve by load order (Override LOOT)
- Beast Master - Creature Companion Overhaul - patch included
- Better Cooking Stations - resolve by load order (Override LOOT)
Download
Screenshots