Fallout 4 mods/CREAtive Clutter
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Developer | Commonwealth Charlie, Dinozaurz, Evanpox, MsRae, DAmanding, Mimaef, FrogprincessQ4, Sarinia, Vronykah |
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Latest version | 2.1 |
Release date | 2019-06-04 |
Description
When you come home tired from cleansing the Wasteland of a bunch of scavvers you don't want to live like one. You want fun, awesome, cluttery bits that make your shack, mansion, or giant hippie commune feel like a real home. This mod adds over 800 decorations, furniture, food resources, and more for you to build using its own custom menu. Our menu works with both SKE and vanilla workshop menus and is custom organized to quickly find what you want.
Introducing "Lazy Furniture"
If you are tired of eye strain from obsessively compulsively nudging cluttery bits in just the right spot to decorate your furniture, we've got you covered. Want to decorate a settlement in a hurry, we've got you covered. Prewar, Postwar, Vault and Institute themed versions of a wide variety of pre-decorated furniture is available for your one-plop-stop decorating needs. Several non-themed pre-decorated items are also available. Finally build a printing press for Piper!
Introducing "Mini Crafting"
Fed up with workbenches that take up huge amounts of space? For those who need to cram functionality into a tiny footprint. Version 1.2 includes weapons, armor, cooking, Nuka Cola and two chem stations along with a custom workbench table with three snap points and a custom sink table with two snap points for personalized placement. Also compatible with all Do It Yourshelf furniture and clutter. CREAtive Clutter does not guarantee you will not fall through the map if you place the stations too low to the ground.
Introducing "MsRae's Horticulture"
Individually potted crops for your greenhouse using needs. Take up less space than traditional Wasteland Workshop plots. Great for settlements with minimal dirt-space available. Now with variable yield with the possibility of 1 to n ingredients with each harvest. Because of this, you will no longer get a notification when you harvest.
Introducing "Sarinia's Rainbow of Color"
Build all the things in a rainbow of beautiful colors. Starting in 1.5 we have a large number of items that come in multiple colors, both pre and post war. Many more items are planned for future updates! A new custom menu section was designed for these items to make it as easy as possible to get exactly what you want in the right color and level of dirt without scrolling through 10 billion items on the way there.
UnInstallion
If you don't read these instructions and follow them you may break your game. We warned you.
Uninstallation process is a little different starting with version 1.5. We are now using Settlement Menu Manager (SMM) for our menu injection method. While we don't strictly require SMM at this time, we most likely will require it in the future for all users. Might as well start using it now, it's a great mod and we hope more mod authors switch to it. However this mod still requires an uninstall chem to properly end all scripts associated with the ice cold drink cooling functionality. It is also CRITICAL that you scrap ALL objects that require power to function before uninstalling the mod.
Use the uninstall chem. If you don't do this there will be quests and scripts baked into your save game PERMANENTLY which can bloat your files and will cause error reports in your Papyrus logs.
- Make the Creative Uninstall chem located in the Utility menu of your chemistry workstation and consume it.
- Wait a minute or so for the chem to take effect.
- You can then save, exit and remove the mod safely. If you don't do this you may have a broken menu and you will not be able to re-install Creative Clutter again until you fix the menu. If you have a broken menu see the FAQ for instructions on how to repair it.
Snappable Plants when uninstalling: If the plants are from pre-2.1 you should either unassign your settlers from or delete the plants by hand before uninstalling this mod since settlers can think they are still assigned to the plants and not want to assign to new locations/objects after the mod is gone. We looked into a script that can clean out those connections for you, but it was not guaranteed that it would clean out all the references properly so it is best if you to do it by hand. All post-2.1 plants (recognizable because they don't have "potted" in the name) are all safe :D.
Scrap powered objects when uninstalling: If you do not scrap all objects that required power using workshop mode then you risk causing the scrap crash in your game (crashing to desktop when scrapping objects or when manipulating powered objects in workshop mode). Objects requiring power will include working terminal desks, electric lights, lit displays, and powered coolers. To learn more about this problem and to fix your save game if you've already uninstalled any mod that had powered objects without scrapping them in workshop mode first check out Registrator2000's Power Grid Tools mod.
F.A.Q.
Q. Halp my settlement budget is full after building three tiny little plastic bins of weapons!
A. Ah yeah, that's gonna happen. Sorry. We pretty much strongly recommend you use a mod to increase your settlement budget. Many of our items are settlement budget hogs. If you have a seriously low end potato for a computer you may potentially experience performance hits as well. We recommend DDProductions83's Increased Build Limit Enhanced 4k
Q. Halp, my workshop menu is broken! Halp I have stuff baked into my save from your mod!
A. NEVER UNINSTALL OUR MOD WITHOUT FOLLOWING THE UNINSTALL DIRECTIONS NEAR THE TOP OF THE PAGE FIRST!!!!!!
Q. Halp, I didn't read the last question and I uninstalled the mod the wrong way.
A. That's not really a question is it? If you're using SMM, run the "Settlement Menu Rescue" option in the SMM holotape to fix your menu. If you're not using SMM, you'll need to download the Universal Menu Fixer tool. Assuming this mod is currently uninstalled, install that esp and run it in game for a few minutes. Save and exit. Then uninstall that mod. It should fix your broken menu. However it can't fix the quest and script items leftover from the cooler containers that is now baked in your save game.
Q. Halp, I didn't read the last two questions or the uninstall directions and your stupid mod broke my game!
A. At this point I'm not sure we can help you. Maybe don't mod your game if you can't follow directions.
Q. Halp, do I have to use them uninstall chem when I'm updating the mod?
A. No. Just don't make or even open a save between uninstalling the old version and installing the new version. Correct process is to uninstall old version (no chem needed), install new version. Then you can safely open your game.
Q. Halp, I have a PS4 and I need this mod in my life for um reasons.
A. Sorry, unfortunately this mod uses nothing but custom assets and Sony does not allow the use of custom assets for PS4 players.
Q. Halp, I'm a Bethesda.net PC or XBox1 player and I need this mod in my life for um reasons.
A. This mod is uploaded onto Bethesda.net under the name "Crayonkit".
- PC-DLC
- XB1-DLC
- PC-Vanilla
- XB1-Vanilla
Q. Halp, I use all the old mods, will I need to uninstall them? Will I lose all that stuff?
A. The old mods being previous clutter mods made by some of the authors that have been rolled into this mod. See the Compatibility section below for details. It's your choice, there won't be any conflict if you continue to use the old mods and this one together. However these mods do take up a fair amount of space. If you choose to uninstall the old mods, items you built with them will be lost. But the pre-decorated lazy furniture in this mod will definitely save you time in re-decorating your settlements since it uses items from the old mods.
Note: This refers to the older mods: Dino's Decorations by Dinozaurz, Crafting Goodies by Evanpox, and 2 mods by MsRae (see below in the Compatibility section). It does NOT refer to older versions of Creative Clutter. ALWAYS remove older versions of Creative Clutter when installing updates. Do NOT open the game between uninstall of the old and install of the new.
Known Issues
Working Stove: NPCs/player hovers 10 units off the ground whilst cooking. This is due to the stove model being 10 units taller than the cooking station model. Fortunately you're probably not looking at their feet. If it's gonna bother you, you can modpos z -10 the stove into the ground to make the animation and the stove line up. Additionally, because the cooking animation is centred on the left-side of the stove, having the stove too close to a wall on that side will obstruct the animation and prevent the cooking menu from opening. We have no way to fix this issue.
Cooking Grills: NPCs/player will have some funny looking animation clipping with the grills. The animation used was not designed to be used with the grill in this way. DAmanding might re-make the mesh in the future with a different stool and a bit of moving things around more, but it's never going to be perfect anyway.
Mini Crafting Workbenches: These are designed to snap to Do-It-Yourshelf compatible bookshelves and tables or to the included custom workbench tables. Using Place Everywhere you can add them to any piece of furniture you want. However, keep in mind that depending on the height of the furniture you use you will either float off the ground or sink into the ground. If you place the mini workbench too close to a wall or too close to the ground you may obstruct the animation and prevent the crafting menu from opening. We have no way to fix this issue.
New Stained Glass Lamps and neon lights: If you pick up the new stained glass lamps or neon lights in workshop menu and cancel out of the menu without placing them again, the light nodes may become disjointed from the object. Pick them up again in workshop mode and they should be fine. But since the light nodes are placed by script, if you abuse the script by executing it too many times in to short a time (More than once a second) you MAY end up with animated mist and colored lights placed in your settlement that can't be deleted because there is no corresponding workshop item.
Snappable Plants when uninstalling: If the plants are from pre-2.1 you should either unassign your settlers from or delete the plants by hand before uninstalling this mod since settlers can think they are still assigned to the plants and not want to assign to new locations/objects after the mod is gone. We looked into a script that can clean out those connections for you, but it was not guaranteed that it would clean out all the references properly so it is best if you to do it by hand. All post-2.1 plants (recognizable because they don't have "potted" in the name) are all safe :D.
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