Fallout: New Vegas mods/Skinned Mesh Improvement Mod

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Skinned Mesh Improvement Mod
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Developer team blackout
Latest version 1.01
Release date 2022-10-24

Description[edit | edit source]

optimizations and fixes for a large selection of creature meshes in the base game and dlc

what this is:

  • the culmination of years months and over a thousand around two hundred mesh fixes, to be included in tale of two wastelands
  • includes the outfits, dog, and mr gutsy updates.

What this does:

  • reduces draw calls
  • reduces triangle count when applicable
  • reduces vertex count when applicable
  • improves frame rate
  • fixes shader flags (alpha, environment mapping, environment mapping fade)
  • fixes smoothing
  • fixes wonky UVs
  • fixes incorrect vertex colors
  • sensibly adjusts mass on various creatures to allow grabbing their ragdoll
  • fixes degenerate normals (a UV issue that causes weird lighting)
  • adds glowmaps to various robots and creatures
  • probably other stuff

What this doesn't do:

  • fix static meshes (use NVMIM)
  • fix weapon meshes (Use WMIM)
  • fix animations
  • change collisions
  • fix any meshes that are exclusive to Fallout 3

installation:

  • use your favorite mod manager, or manually extract the files.
  • have these files load after YUP (or any other bug fix that contains meshes) and as low as possible before breaking any of your boob mods

uninstallation:

  • use your mod manager's method of uninstalling mods, or delete the meshes folder if you installed it manually and hope none of your other mods used meshes.

requirements:

  • the base game. DLC fixes are included but not required for the fixes to work.
  • blackout enb

incompatibilities:

  • none? Just make sure mesh replacers overwrite these.

tale of two wastelands:

  • currently works with ttw, it'll just become redundant at some point (that means uninstall it when you update, then keep an eye out for the future updates)

Download[edit | edit source]

Screenshots[edit | edit source]

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