Fallout: New Vegas mods/Skinned Mesh Improvement Mod
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Developer | team blackout |
---|---|
Latest version | 1.01 |
Release date | 2022-10-24 |
Description[edit | edit source]
optimizations and fixes for a large selection of creature meshes in the base game and dlc
what this is:
- the culmination of
yearsmonths andover a thousandaround two hundred mesh fixes, to be included in tale of two wastelands - includes the outfits, dog, and mr gutsy updates.
What this does:
- reduces draw calls
- reduces triangle count when applicable
- reduces vertex count when applicable
- improves frame rate
- fixes shader flags (alpha, environment mapping, environment mapping fade)
- fixes smoothing
- fixes wonky UVs
- fixes incorrect vertex colors
- sensibly adjusts mass on various creatures to allow grabbing their ragdoll
- fixes degenerate normals (a UV issue that causes weird lighting)
- adds glowmaps to various robots and creatures
- probably other stuff
What this doesn't do:
- fix static meshes (use NVMIM)
- fix weapon meshes (Use WMIM)
- fix animations
- change collisions
- fix any meshes that are exclusive to Fallout 3
installation:
- use your favorite mod manager, or manually extract the files.
- have these files load after YUP (or any other bug fix that contains meshes) and as low as possible before breaking any of your boob mods
uninstallation:
- use your mod manager's method of uninstalling mods, or delete the meshes folder if you installed it manually and hope none of your other mods used meshes.
requirements:
- the base game. DLC fixes are included but not required for the fixes to work.
- blackout enb
incompatibilities:
- none? Just make sure mesh replacers overwrite these.
tale of two wastelands:
- currently works with ttw, it'll just become redundant at some point (that means uninstall it when you update, then keep an eye out for the future updates)