Fallout 4 mods/The Oberland Station Basement Player Home

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The Oberland Station Basement Player Home - Better Homes and Bunkers Vol. 2
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Developer RedRocketTV
Latest version 1.2
Release date 2019-07-04

Adds a load door to the railroad tower at the Oberland Station settlement that opens into a fully decorated player home with lots of functionality.

Description[edit | edit source]

PLEASE NOTE: This mod adds an pre-decorated interior cell player home to the Oberland Station Settlement:

  • There is NO workshop mode in the interior cell!
  • You can not assign settlers to the interior cell!
  • You can not dismiss companions to the interior cell!

Most items are static, but there are a several lootable items and containers.

Requirements: This mod requires ALL of the Fallout 4 DLC. There will not be a non-DLC version, so please don’t ask.

This mod adds a loading door to the base of the railroad tower at the Oberland Station settlement. After you gain access to settlement, the door unlocks granting you access to the interior cell. Until you control the settlement, the door to the interior cell will remain locked and inaccessible.

The Oberland Station Basement is decorated with many railroad-themed items drawing inspiration from being a railroad fan my entire life as well as having nearly a decade of railroad service working as a train dispatcher. That's "railroad" as in trains, not the FO4 faction!

The mod features:

  • Custom design railroad-themed posters, artwork and railroad related document decorations
  • Custom design workbenches
  • Functioning light switches in every room
  • Lights can also be controlled via the Terminal
  • Custom Bobblehead shelf
  • Contraptions DLC Power Armor display has been converted to fully functional Power Armor station
  • All workbenches are linked to settlement workshop
  • Contraptions DLC weapon display racks
  • Contraptions DLC Armor Displays: gender of mannequins can be changed via the terminals to match your character gender
  • Two inventory sorting systems: one container-based, the other terminal based
  • Working vending machine: Dispenses Nuka Cola and Vim! flavors using Pre War Money as payment
  • Functioning fireplace
  • Working refrigerator: Insert any Nuka Cola, Vim or Gwinnett beer variant and it will be come Ice Cold with the associated buff in six hours
  • Interactive storage units: Ammo shelf, weapons storage, chem shelf, and food shelf display clutter when items of each category are added. Clutter will deactivate when container is emptied
  • Trash Compactor unit that breaks all scrappable junk items into their base components and transfers them to the settlement workshop
  • Unique Legendary Railway Rifle: the Gandy Dancer
    • The term “Gandy Dancer” is an old American railroad slang term for a track maintainence worker. I thought it was a fitting name to be used for a Legendary Railway Rifle.
  • Equipped with My First Infirmary and My First Laboratory units
  • Surgery Chair and Barber Chair
  • Functioning shower in bathroom
  • Clean water sources from sinks and water cooler
  • LOTS of storage! All containers are flagged to not respawn
  • You can fast travel from the interior cell
  • Bed is personalized with player’s name and gives the Well Rested Bonus
  • A functional bed for Dogmeat. Command him to use it and he’ll stay out of your way!
  • Adopt Vanderbilt the Cat! Your new pet cat can be activated and deactivated with the Terminal
    • Vanderbilt the Cat is named for Cornelius Vanderbilt (1794-1877), an American businessman credited with the founding of the New York Central Railroad, formerly one of the largest and most famous railroads in the eastern United States.
  • Fully navmeshed for companions with many idle markers throughout the basement

About the Better Homes and Bunkers Player Home Mod Series:

The Oberland Basement Player Home is the second in a series of player home mods that will add interior cell player homes to Fallout 4 settlement locations.

The Better Homes and Bunkers Player Home mod series aims to fill a void in the Fallout 4 settlement system by offering old school, pre-decorated, move-in ready player homes to existing settlement locations. All of the homes in this series will be inspired by the player homes of previous Fallout games.

If you’re not into settlement building and just want a place to sleep and store your stuff, the Better Homes and Bunkers Player Homes might be just what you’ve been looking for. And if you already have a settlement and just want a place to get away from whining settlers and rad storms, then these homes might be perfect for you as well.

Each mod in the series will add an interior cell player home to a selected settlement. Some homes will have only the bare essentials, while others will be on par with post-apocalyptic five-star hotels. Most will fall somewhere in between. All will feature functional interactive features, and each will be crafted with a unique theme and decor relevant to the settlement that it is part of.

If you still want to build a settlement, or want to use one of the player homes with your existing settlement, not to worry.

The player homes of this series are all interior cells and the load doors and access points will be designed to not interfere with settlement building.

Load doors to interior cells will be placed in innocuous locations of existing settlement structures, or in some cases, totally outside the settlement build zone but still adjacent to it.

In all cases, there will be NO workshop mode inside the player home. But, all interior workbenches will be linked to the settlement workshop to share resources for crafting.

To gain access to one of these player homes, you must first gain control of the settlement in which it is located. Until you do so, the door to the interior cell will remain locked and inaccessible.

VERY IMPORTANT INFO THAT I’M SURE SOME PEOPLE WON'T READ: Once you have control of the settlement, you MUST ACTIVATE THE LOAD DOOR TWICE to unlock it. The first time triggers the door lock script and it runs an ownership check on the workshop. If you own the settlement, the script removes the lock. Activating the door the second time opens the door and loads you into the interior cell.

Please look over the READ ME file. I have gone to great lengths to add as much information as possible there to not clutter up the description page. I STRONGLY RECOMMEND you read it. The answers to questions you might have are most likely there. But I'm also including the Readers Digest version in the form of an FAQ below.

Installation[edit | edit source]

Use the mod manager of your choice,

Or to install manually:

  • Extract the archive. It contains three files:
    • RRTV_HomesAndBunkers_Oberland.esp
    • RRTV_HomesAndBunkers_Oberland – Main.BA2
    • RRTV_HomesAndBunkers_Oberland – Textures.BA2
  • Place all three files into your Data folder.

Download[edit | edit source]

Screenshots[edit | edit source]

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