Final Fantasy VII Remake mods/FF7 Remake HD Project
Developer | Altezein |
---|---|
Latest version | 1.0 |
Release date | 2022-06-05 |
Description[edit | edit source]
Texture upscales for the whole game!
- 20000+ textures have been upscaled by ESRGAN using different models. These include environments, characters, enemies, weapons, objects, etc. All textures below 2K have been upscaled to twice their original size!. The result enhances the texture quality for the entire game regarding the output resolution (1080p onwards). Differences can be seen in standard gameplay, but are even more evident in closeups, cutscenes and photo mode
Mesh injection for HQ objects
- Including HQ sandbags, HQ objects inside Jessie's House (by LOLOGP), a reworked Aerith's garden with high-poly flowers, and others!
Skyboxes upscales and fixes
- Several skyboxes have been upscaled and edited manually for fixing small details!Some of those fixes are injected permanently, and others still requiere 3DM (hence, only work in DX11)
All PAK files are already Zlib compressed for disk space saving.
- The first version mod didn't have this feature. Files are around 40-50% smaller this time around.
Installation[edit | edit source]
To install the HD project, just place that folder inside the ~mods folder: C:\Games\Final Fantasy VII Remake Intergrade\End\Content\Paks\~mods\HD Project
To use the 3DM upscaled Skyboxes, fist download the base 3DM mod from Nexus here and install it into the executable folder C:\Games\Final Fantasy VII Remake Intergrade\End\Binaries\Win64
Then take the 3DM folder content and place it there (the content, not the folder) This ONLY works with DX11 To use: > F3 enables mods > Ctrl + 1 --> Switch between the sector 5 upscaled Skyboxes > Ctrl + 2 --> Enable Sector 7 night upscaled Skybox > Ctrl + 3 --> Enable Sector 7 train graveyard upscaled Skybox > BONUS: Ctrl + Z changes volumetric fog shaders, useful for some zones to revert intergrade changes.