Fallout 3 mods/Collapsed DC: Difference between revisions
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'''Mod Overview'''Collapsed DC is set in the rubble of the old world, featuring five interior cells and a medium sized world which will have you climbing through rubble to reach its corners. It features an environment completely distinct from the rest of the game, with complete devastation dominating the landscape. | '''Mod Overview''' | ||
Collapsed DC is set in the rubble of the old world, featuring five interior cells and a medium sized world which will have you climbing through rubble to reach its corners. It features an environment completely distinct from the rest of the game, with complete devastation dominating the landscape. | |||
The environment is crafted to provide a sense of annihilation, with an almost canyon like landscape of rubble and debris. I've been careful to respect continuity, since the environment can be partially viewed from Dupont Circle. I have also crafted my own interior lighting system which makes use of a day and night cycle, and I believe it's the first of its kind. | The environment is crafted to provide a sense of annihilation, with an almost canyon like landscape of rubble and debris. I've been careful to respect continuity, since the environment can be partially viewed from Dupont Circle. I have also crafted my own interior lighting system which makes use of a day and night cycle, and I believe it's the first of its kind. | ||
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The entrance to Collapsed DC is found to the north of Dupont Circle. Good luck wanderer. | The entrance to Collapsed DC is found to the north of Dupont Circle. Good luck wanderer. | ||
'''Requirements''' | '''Requirements''' | ||
* Point Lookout - Uses a few objects. | * Point Lookout - Uses a few objects. | ||
'''Credits'''Thanks to: | '''Install/Uninstall''' | ||
Install through your favourite mod manager, and uninstall the same. There are two plugins, enable both of them. I have only tested installation with Vortex, and so that's what I'd recommend. | |||
'''TTW Conversion''' | |||
If you're interested in a [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/newvegas/mods/67903/ Tale of Two Wastelands conversion]. | |||
'''Credits''' | |||
Thanks to: | |||
* [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/users/62345 wkarrde] - For making [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/mods/3993 IBS Cannon]. | * [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/users/62345 wkarrde] - For making [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/mods/3993 IBS Cannon]. | ||
* [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/users/156622 zilav] - For making [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/mods/21174 FO3LODGEN]. | * [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/users/156622 zilav] - For making [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/mods/21174 FO3LODGEN]. | ||
* [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/users/2232669 IStewieAI] - For making [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/mods/23425 GECK Extender]. | * [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/users/2232669 IStewieAI] - For making [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/mods/23425 GECK Extender]. | ||
Programmes used: | |||
* [http://geck.bethsoft.com/index.php?title=Main_Page GECK] - Thanks Bethesda for a mostly functional tool that's allowed such great projects to come to fruition. | * [http://geck.bethsoft.com/index.php?title=Main_Page GECK] - Thanks Bethesda for a mostly functional tool that's allowed such great projects to come to fruition. | ||
* [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/mods/23425 GECK Extender] - Greatly improves GECK functionality and ease of use. | * [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/mods/23425 GECK Extender] - Greatly improves GECK functionality and ease of use. | ||
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* [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/mods/3993 IBS Cannon] - It's a shit-shooting modders resource. | * [https://web.archive.org/web/20220913192503/https://www.nexusmods.com/fallout3/mods/3993 IBS Cannon] - It's a shit-shooting modders resource. | ||
==Download== | ==Download== |
Latest revision as of 16:30, 17 May 2024
Developer | SomeKindOfElephant |
---|---|
Latest version | 1.2 |
Release date | 2019-11-21 |
Description[edit | edit source]
Created By SomeKindOfElephant
Mod Overview
Collapsed DC is set in the rubble of the old world, featuring five interior cells and a medium sized world which will have you climbing through rubble to reach its corners. It features an environment completely distinct from the rest of the game, with complete devastation dominating the landscape.
The environment is crafted to provide a sense of annihilation, with an almost canyon like landscape of rubble and debris. I've been careful to respect continuity, since the environment can be partially viewed from Dupont Circle. I have also crafted my own interior lighting system which makes use of a day and night cycle, and I believe it's the first of its kind.
While exploring the ruins, you'll find out about a prototype weapon developed by the old world, lost in transition during a transfer. Will you be the one to recover it?
The entrance to Collapsed DC is found to the north of Dupont Circle. Good luck wanderer.
Requirements
- Point Lookout - Uses a few objects.
Install/Uninstall
Install through your favourite mod manager, and uninstall the same. There are two plugins, enable both of them. I have only tested installation with Vortex, and so that's what I'd recommend.
TTW Conversion
If you're interested in a Tale of Two Wastelands conversion.
Credits
Thanks to:
- wkarrde - For making IBS Cannon.
- zilav - For making FO3LODGEN.
- IStewieAI - For making GECK Extender.
Programmes used:
- GECK - Thanks Bethesda for a mostly functional tool that's allowed such great projects to come to fruition.
- GECK Extender - Greatly improves GECK functionality and ease of use.
- Fallout 3 with Point Lookout - Great game and great DLC.
- NifSkope - Used to create custom signpost models and to do general Mesh editing.
- Blender - Used to export insignificant dice mesh.
- FO3Edit - Used to clean the mod file and general editing.
- FO3LODGEN - Used to generate object LOD in the world.Resources Used:
- IBS Cannon - It's a shit-shooting modders resource.